
Audience
Gain instant access to the global game development communityGAMASUTRA MEMBER DEMOGRAPHICS
Gamasutra.com members are deeply involved in their organizations' decisions to purchase Hardware, Software, and Services.*
- 66% - Are involved in purchasing hardware (products or technologies)
- 76% - Are involved in purchasing software (products or technologies)
- 62% - Are involved in purchasing services (contract, consulting, outsourcing)
Gamasutra.com subscribers purchase products throughout the development cycle:*
- 69% - evaluate and purchase hardware, software and services throughout their projects life cycle
Gamasutra.com members prefer to purchase their tools online:
- 52% - purchase their tools (products or technologies) over the web.
Gamasutra.com members develop on multiple platforms:*
- 73% - PC/Mac
- 41% - Console
- 39% - Handheld Devices (Mobile Platforms)
Gamasutra.com members are part of the global gaming community:*
- 52% (286,000) are international
- Representing over 70 countries
Gamasutra.com members' job function:*
- 27% - Programming/Engineering
- 16% - Game Design
- 18% - Other
- 14% - Visual Arts
- 13% - Business/Management
- 8% - Production
- 3% - Audio
- 1% - Publishing
Gamasutra.com members manage directly or indirectly 4-5 people in their company.*
Gamasutra.com members are currently involved in these gaming areas:*
- 56% - Casual Games
- 34% - Serious Games
- 29% - Online Multiplayer
- 22% - Mobile Games
- 18% - Social Games (Facebook, MySpace, etc.)
- 14% - Online Worlds
- 6% - Advergaming
- 5% - In-Game Advertising
*2009 State of Game Development Survey by Audience Insights


