Audience

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GAMASUTRA MEMBER DEMOGRAPHICS

Gamasutra.com members' primary line of business:*

  • 30% - Game Industry (including Publishing, Distribution, and Social Network Game Development)
  • 38% - Related Industry (including TV/Video/Film, Education, Tools/Middleware, and Multimedia Development)
  • 19% - Contract Game Development Services (including Animation/Graphic Arts, Programming, Script Writing, Music, QA, Production, and Contract Development)
  • 13% - Other industry

Gamasutra.com members' job function:*

  • 27% - Programming/Engineering
  • 16% - Game Design
  • 18% - Other
  • 14% - Visual Arts
  • 13% - Business/Management
  • 8% - Production
  • 3% - Audio
  • 1% - Publishing

Gamasutra.com members manage directly or indirectly 4-5 people in their company.*

Gamasutra.com members are developing on the platforms below:

  • 73% - PC/Mac
  • 41% - Console
  • 25% - Mobile (Phones)
  • 14% - Handheld (DS, PSP)

Gamasutra.com members are developing in these game genres:*

  • 21% - Action
  • 16% - Role Playing (RPG)
  • 13% - First Person Shooter (FPS)
  • 13% - Adventure
  • 12% - Puzzle
  • 9% - Education
  • 9% - Strategy
  • 4% - Sports
  • 3% - Racing/Driving

Gamasutra.com members are currently involved in these gaming areas:*

  • 56% - Casual Games
  • 34% - Serious Games
  • 29% - Online Multiplayer
  • 22% - Mobile Games
  • 18% - Social Games (Facebook, MySpace, etc.)
  • 14% - Online Worlds
  • 6% - Advergaming
  • 5% - In-Game Advertising

Gamasutra.com members are deeply involved in their organizations' decisions to purchase Hardware, Software, and Services.*

  • 66% - Are involved in purchasing hardware (products or technologies)
  • 76% - Are involved in purchasing software (products or technologies)
  • 62% - Are involved in purchasing services (contract, consulting, outsourcing)

*2009 State of Game Development Survey by Audience Insights

 

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