
Independent Games Festival
12th Annual Independent Games Festival
March 11, 2010
GDC 2010
Moscone Convention Center, San Francisco, CA
About IGF/IGF Mobile | IGF Contest Overview | Important Dates | Press Coverage | Sponsors
IGF Awards:
Thursday, March 11th, 6:30pm
Moscone Convention Center, Esplanade Room
IGF Pavilion:
TBA
About the IGF
UBM TechWeb Game Network (producers of Game Developer magazine, Gamasutra.com, and the Game Developers Conference®) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers. Just as the Sundance Film Festival benefits the independent film community, the IGF creates a similar event for independent game developers in addition to the student population of game developers.
Located at the Moscone Center at the Game Developers Conference®, and open to any members of the public or game professionals who have bought an Expo Pass to the show, the IGF Pavilion showcases every single finalist for that year's Festival in playable form. Members of the development team for each IGF finalist are on hand to discuss and demonstrate the title and talk to top game publishers and distributors attending the show.
The IGF Awards will take place on Thursday evening of the Game Developers Conference®, with thousands watching the awards presentation before the Game Developer's Choice Awards are presented. In its 12th year, the IGF has given away hundreds of thousands of dollars in prizes and major recognition to innovative, independently created video games from all over the world, from early pioneering titles such as Oasis, Alien Hominid, and Gish, through newer stand-outs includingWorld of Goo, Audiosurf, Braid, Everyday Shooter, and Blueberry Garden.
About IGF Mobile
Now in its third year, IGF Mobile, a sister event to the main IGF competition, will feature independently developed handheld games for all mobile devices including cell phones, Apple's iPhone, Nintendo DS, Sony PSP, and Windows Mobile devices. More information is available on IGFMobile.com.
IGF Contest Overview
The Independent Games Festival event features the main IGF Competition itself and the IGF Student Showcase. See 2009 Winners and Finalists here.
IGF Competition
The main IGF Competition will give out eight major awards:
- Seumas McNally Grand Prize ($20,000)
- Excellence In Visual Art ($2,500)
- Excellence In Audio ($2,500)
- Excellence In Design ($2,500)
- Nuovo Award ($2,500)
- Technical Excellence ($2,500)
- Audience Award ($2,500)
- Direct2Drive Award (TBA)
There are five specifically named finalists for each award. All finalists will be invited to the IGF award ceremony at GDC 2010. The IGF Audience Award will be voted from the finalists in all other categories.
IGF Student Showcase
The IGF's Student Showcase will highlight a total of ten games this year:
- IGF Student Showcase Winner ($500)
In addition there will be a prize for best overall IGF Student Game awarded as part of the IGF Awards, with the finalists comprising all of the Student Showcase winners:
- Best Student Game ($2,500)
IGF 2010 Important Dates
| July 1st, 2009 | Submissions are Open |
| November 1st, 2009 | Submission Deadline, Main Competition |
| November 15th, 2009 | Submission Deadline, Student Competition |
| January 4th, 2010 | Finalists Announced, Main Competition |
| January 11th, 2010 | Finalists Announced, Student Competition |
| March 9th-13th, 2010 | Game Developer's Conference 2010 |
| March 9th-10th, 2010 | Indie Games Summit @ GDC |
| March 11-13th, 2010 | IGF Pavilion @ GDC |
| March 11th, 2010 | IGF Awards Ceremony (Winners Announced!) |
Press Coverage
The IGF receives broad industry coverage from top gaming sites and publications. A sample list of the press covering the event includes:
|
|
Sponsors
Download Partner:
Direct2Drive is a leading digital download store, which successfully distributes AAA titles from every top publisher in the industry.
It will now deliver that same service to top independent game developers, by providing them with a dedicated platform to promote and sell their games to the more than 30 million unique visitors that visit IGN every month.
www.direct2drive.com/buy-indie-games-download
Gold Sponsor:
Unity Technologies is a 3D game development tool provider, enabling the creation of totally dynamic online content that rivals the newest games on the console market. Based in Copenhagen with an office in San Francisco, CA, Unity provides tools to game developers and creative visualization professionals alike to deliver the best 3D web content. The Unity engine is currently being used by leading game developers, educational institutions and industry visionaries including: Smashing Ideas, Trigger, Freeverse, Shockwave.com, NASA Jet Propulsion Laboratory, Flashbang Studios, ThreeMelons and Skyworks Technologies.
www.unity3d.com
Student Showcase Platinum Sponsor:
DigiPen Institute of Technology, located in Redmond,Washington, has been providing highly capable programmers and production artists to the game industry for over 10 years. With a rigorous curriculum endorsed by many industry leading companies, DigiPen graduates have the knowledge and ability to achieve the professional standards expected by employers.
www.digipen.edu
Student Showcase Platinum Sponsor:
ENJMIN: The Master degree comprises a two year program to be undertaken following three years of post-high school technical education usually at university level. The Master allows for a major subject in one of six specialty areas: game design, visual design, sound and music design, software design and development, ergonomics and project management.
http://www.enjmin.fr/
Media Partners:
Gamasutra.com is the largest independent web site devoted to the art and business of making games. Every day, Gamasutra offers new features about game technology and business, offers product and industry news, has a giant job board, hosts game developer resumes, offers a directory of game development contractors, and more. Gamasutra.com has grown from its 1997 launch to over 450,000 members today.
www.gamasutra.com
Game Developer magazine is the only print publication that delivers technical how-to features, industry news, and product reviews to professional game developers. Each month the most renowned and respected developers in the industry explain the technology behind the most successful and innovative games to 85,000 total readers, making this truly the publication "by game developers, for game developers."
http://www.gdmag.com
For more information on sponsorship opportunities, click here.
Sales Contacts
- Aaron Murawski
Global Sales Director
Tel: 805.523.7841
Fax: 805.523.8672
amurawski@think-services.com
- John M. Watson
Global Strategic Account Manager
Tel: 415.947.6224
Fax: 415.947.6090
jmwatson@think-services.com
- Maya Newhagen
Global Account Manager
West Coast, Western Canada & Asia
Tel: 415.947.6227
Fax: 415.947.6830
mnewhagen@think-services.com
- Debbie Beam
Global Account Manager
East Coast, Europe & Eastern Canada
Tel: 785.424.3592
Fax: 516.467.8823
dbeam@think-services.com
- Gina Gross
Global Recruitment Account Manager
Tel: 415.947.6241
Fax: 415.947.6090
ggross@think-services.com
- Rafael Vallin
Global Education Sales Rep
Tel: 415.947.6223
Fax: 415.947.6090
rvallin@think-services.com
- Jacey Correia
Global Inside Sales Rep
Tel: 415.947.6256
Fax: 415.947.6661
jcorreia@think-services.com
- Andy Simms
Game Sales Specialist
Tel: 415-947-6365
Fax: 415-947-6090
asimms@think-services.com
- Carsten Kohlenbeck
Eastern Europe Account Manager
P: +49 (0)30 346 22 644
F: +49 (0)30 346 22 622
C: +49 (0)163 164 76 76
Skype: kohlenbeck
ckohlenbeck@think-services.com



