
GDC Attendee Demographics
GDC 2013
March 25-29, 2013
Expo Dates: March 27-29
Moscone Convention Center
San Francisco, CA
By The Numbers*:
- Over 22,500 attendees
- 22% of attendees were international
- Featuring more than 400 lectures, panels, tutorials and roundtable discussions
- More than 300 exhibitors and sponsors
All GDC 2012 attendees work in the game industry either in game development services or related fields*:
"GDC is where we go to get real business done"-Mark Rein, Vice President, Epic Games |
- 35.0% Programming/Engineering
- 30.1% Game Design
- 26.5% Other
- 26.0% Business Management
- 23.0% Production
- 21.8% Visual Arts
- 8.1% Audio
Other includes students, educators, press/media, and other job functions
Major/Minor focus of GDC 2012 conference attendee's business:*
| Major Focus | Minor Focus | ||
| Console game market | 37% | 21% | |
| Downloadable game market (XBLA, PSN, WiiWare) | 28% | 31% | |
| Handheld console market | 22% | 28% | |
| Social network game market | 28% | 35% | |
| Web browser game market | 30% | 32% | |
| Web-based MMO market | 19% | 25% | |
| Smartphone game market | 43% | 32% | |
| Tablet game market | 40% | 32% | |
| PC/Mac downloadable market | 41% | 27% | |
| Game outsourcing | 8% | 17% | |
| Game tools/middleware market | 13% | 21% | |
| Game academia | 17% | 17% | |
| Game marketing/PR | 14% | 19% | |
| Game media | 13% | 18% | |
| Game funding/VC | 8% | 15% | |
| Game legal | 4% | 12% |
GDC 2012 conference attendees develop on these platforms*:
- 70% Smartphone & Tablet
- 37% PC/Mac
- 25% Web
- 22% Console
The Average GDC Attendee*:
- Has worked in game development for 5.9 years
- Have worked on an average of 10 games
- Manage an average of 12 people directly or indirectly
- Geography: 82% of GDC attendee are from North America with the balance mainly coming from Western Europe (9%) and Asia (6%)
Top four actions attendees have taken as a result of attending GDC 2012*:
"A collection of some of the most creative and visionary minds in the game development industry come together to share knowledge, discussion and ideas"-- GDC 2012 Attendee |
- Visiting an exhibitor's website
- Sent an email
- Requested more information
- Downloaded a GDC Session from GDC Vault
GDC 2012 conference attendees agree*:
- 93% of attendees said they heard something useful within their craft that they didn't know before
- 91% of attendees said they were inspired
- 76% of attendees gained strong leads to advance their business
- 45% of attendees said the Expo Floor was one of the most important reasons they attend GDC
*Source: GDC 2012 Attendee Survey by Audience Insights
Come face to face with the future of the $21 billion game industry at Game Developers Conference®.


