GDC Attendee Demographics

GDC 2012
March 5-9, 2012
Moscone Convention Center
San Francisco, CA

All GDC 2010 attendees work in the game industry either in game development services or related fields*:

"GDC is where the best minds in games meet to further their knowledge and to share it with the rest of us, in order to further the industry as a whole."

-GDC 2010 Attendee
  • 12.2% Visual Arts
  • 24.5% Programming/Engineering
  • 12.1% Game Design
  • 3.6% Audio
  • 7.2% Production
  • 16.5% Business Management
  • 14.7% Other

Other includes Content Acquisition/Licensing, students, educators, press/media, and other job functions

GDC 2010 conference attendees develop for these platforms*:

38% - Console,

GDC 2010 Conference attendees*:

  • Have an average of 5 years of experience
  • Have worked on an average of 10 game titles
  • Have published an average of 10 game titles
  • Manage 6 people directly or indirectly
  • Employ a median number of 29 employee in their office or studio
  • 56% Geography: 85% of GDC attendee are from North America with the balance mainly coming from Western Europe (9%) and Asia (5%)

Top four actions attendees have taken as a result of attending GDC 2010*:

  • Visiting an exhibitor's website
  • Sent an email
  • Requested more information
  • Downloaded a GDC Session from GDC Vault

GDC 2010 conference attendees agree*:

  • They were inspired (87%)
  • Their attendance helped their team (76%)
  • They heard interesting information about the industry they didn't know before (82%)
  • They brought home specific ideas to improve their game (68%)
  • They can't afford to miss next year (75%)
  • They made useful contacts they didn't know before (74%)

*Source: GDC 2010 Attendee Survey by Audience Insights


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