
GDC Attendee Demographics
GDC 2012
March 5-9, 2012
Moscone Convention Center
San Francisco, CA
All GDC 2010 attendees work in the game industry either in game development services or related fields*:
"GDC is where the best minds in games meet to further their knowledge and to share it with the rest of us, in order to further the industry as a whole."-GDC 2010 Attendee |
- 12.2% Visual Arts
- 24.5% Programming/Engineering
- 12.1% Game Design
- 3.6% Audio
- 7.2% Production
- 16.5% Business Management
- 14.7% Other
Other includes Content Acquisition/Licensing, students, educators, press/media, and other job functions
GDC 2010 conference attendees develop for these platforms*:

GDC 2010 Conference attendees*:
- Have an average of 5 years of experience
- Have worked on an average of 10 game titles
- Have published an average of 10 game titles
- Manage 6 people directly or indirectly
- Employ a median number of 29 employee in their office or studio
- 56% Geography: 85% of GDC attendee are from North America with the balance mainly coming from Western Europe (9%) and Asia (5%)
Top four actions attendees have taken as a result of attending GDC 2010*:
- Visiting an exhibitor's website
- Sent an email
- Requested more information
- Downloaded a GDC Session from GDC Vault
GDC 2010 conference attendees agree*:
- They were inspired (87%)
- Their attendance helped their team (76%)
- They heard interesting information about the industry they didn't know before (82%)
- They brought home specific ideas to improve their game (68%)
- They can't afford to miss next year (75%)
- They made useful contacts they didn't know before (74%)
*Source: GDC 2010 Attendee Survey by Audience Insights
Come face to face with the future of the $21 billion game industry at Game Developers Conference® 2011.


